I have three updates this week. First, I have an update to the models that I’ve been working on. Second, I have three concept proposals for what the final form of my thesis will take. And third, I have some notes from the concept presentation I gave on Tuesday.
Five Forces of Distraction
I’ve been referencing five forces of distraction over the past few weeks, but I don’t think I’ve given a good explanation of what those mean. So, here goes.
Based on research and prototyping, I’ve identified five specific forces that influence decisions to concentrate on a goal or switch to a distraction. Ordered by decreasing rationality, those forces are:
- Priority. How important is it that I accomplish this goal? For example, deadlines, social pressures, and threats of punishment are good ways to increase a goal’s priority
- Ability. Do I know how to accomplish this goal? Training and better interaction design are ways to increase the ability to accomplish a goal.
- Interest. Am I interested in accomplishing this goal? Improved visual design might be one way to increase interest in a goal.
- Excitement. Does this goal excite me, or is it prompted by something that excites me? Does this goal give me an adrenaline response? A telephone ring or a new IM window popping up would be exciting.
- Pleasure. Will I experience pleasure by working on this goal? Does it give me a dopamine response? Rewards would be a good way to increase pleasure.
Models
I made just a few more refinements to my model this week, which I think establishes a simple framework for determining the impact that an anti-distraction (or pro-concentration) tool can make, based on the five forces above. It looks like this:

To use this framework, you need start with a specific goal (on the left) and a specific distraction (on the right.) Then you could go through the chart and determine if the force is stronger for the goal, for the distraction, or if it’s not stronger for either. For instance, if you were asked to write a report that you don’t know or care about, you might be distracted by checking out Facebook.
In this case, your report might have more priority, but Facebook wins on all other counts.

But say your boss came in and told you that you would be fired if you didn’t finish the report by the end of the day. The boss would have significantly increased the goal’s priority, and you would probably not check Facebook. On the diagram, the green arrow indicates that the force has been increased.

Alternatively, you could install a network blocking application such as Freedom. Since you wouldn’t be able to visit Facebook, your ability would have been decreased, as indicated by the red arrow, and you would work on the report instead. Your interest, however, would probably still lie with Facebook.

One other alternative would be to write the report in an application like OmmWriter. Since OmmWriter is full screen, it reduces the excitement of other distractions, since you can’t see them. It also increases the interest in writing the report, because the screen environment looks nicer. It would also increase pleasure because it surprises you with fun sounds as you work.

Having the framework in place allows you to do a few things. First it allows you to compare different goals versus different distractions. Second, it allows you to show the impact of tools on that comparison. Third, it helps to identify the forces that you can design for to improve concentration or reduce distraction.
It might be helpful to take this one step further to show that, in certain cases, different forces might override each other. Priority, for instance, is often a very important force in reducing distraction. However, people still procrastinate when they have deadlines, which has the effect of actually increasing the priority as time moves forward. Ability is also an important force, but it does not override the others; if it did, no one would ever learn anything, because users start with zero ability.
Concepts
Using some of the forces above, I proposed three concepts for my thesis project.
Concept 1: Intervention

This concept is based on the observation that one of the most significant factors in reducing distraction seems to be the presence of other people. This concept is basically a small social network for work, or for your workgroup. It would allow everyone in the workgroup to see what everyone else is doing, so that when someone is feeling distracted, a coworker could step in to help. This would be a system to encourage collaboration, which should in turn make work more attractive and distraction less attractive. It would also formalize breaks, so that a user could have dedicated private time to distract themselves with whatever they would like.
In terms of the five forces, this concept increases ability, because it encourages coworkers to help you. It reduces interest, because no one likes having someone “catch” them doing something distracting at work. Finally, it increases pleasure by giving users a formal break to look forward to.

Concept 2: Speedometer

This concept would be a speedometer to keep track of how you are doing throughout the course of the day by using a speed metaphor to measure your distraction. As you distract yourself, you would speed up, and as you do work, your speed would slow down. (Though the opposite metaphor might make more sense.) It would also hook into some of the common distractions, so that it would tell you how much your speed would slow down before you checked Facebook.
This concept would increase interest in accomplishing the goal, because like to see data visualizations. It would also increase excitement, because it would give users a goal to work towards. It would also increase the pleasure of the goal and decrease the pleasure of the distraction, because it would give positive and negative responses, respectively.

Concept 3: Reinterruption
This concept is more of a feature than a particular service, but it’s based on the observation that one of the most distracting things at work is interruptions. This concept would flip the idea of distractions as interruptions by turning your work into an interruption when you ignore it. It would be come increasingly irritating the more you ignore until you finally return to work.
Analyzing this concept in terms of the five forces, it would increase excitement of the goal, because it would turn it into an interruption to get a user’s attention. It would also decrease the pleasure of distraction, because it would trigger a negative response every time it’s acted on.

Presentation
I presented my framework and concepts to the class yesterday and got some interesting feedback.
- Multitasking is one of the most significant causes of distraction. These concepts could more carefully look at ways to reduce that cause.
- Russ suggested that, for the second concept, the metaphor might work better if working increase speed and distraction reduced speed.
- Thesis panel member (and advisor) Paul Pangaro pointed out that, for the first concept, social pressure is one the most successful ways of triggering behavior change.
- Paul also suggested that a way to iterate through the five forces to more carefully analyze and think about ways to manipulate those five forces could be helpful. (A way of quantifiable comparison might also be helpful.)
- Visiting critic Sylvia Harris liked the third concept best because it seemed the lowest tech way of reducing distraction. She encouraged me to look at simpler ways of reducing distraction, rather than building more complex systems that might actually increase distraction overall.
The full presentation can be downloaded here.
Next Steps
Within the next few weeks, I need to arrive on a single concept for my presentation and to pursue next semester. I think my concept will include pieces of some of the concepts above. Here is my analysis of each concept’s strengths and weaknesses.
- Concept 1: Intervention
Strengths: Encourages social engagement; ties small workgroups more closely together; formalizes breaks
Weaknesses: Panopticon-esque; could be maliciously used; could become a distraction
- Concept 2: Speedometer
Strengths: Good metaphor for distraction; prevents distraction from happening
Weaknesses: Metaphor is kind of opaque; hard to determine good work from distraction
- Concept 3: Reinterruption
Strengths: Novel
Weaknesses: Could get irritating
Ultimately, I think the strongest ideas are the social component of the first concept and the speed metaphor and pre-emptive components of the second concept. I’d be happy if I could find a way to integrate both of those into the final concept.